ROB GREEN
TECHNICAL DESIGNER
RGGAMEDEVELOPMENT@HOTMAIL.COM
ROB GREEN
TECHNICAL DESIGNER
RGGAMEDEVELOPMENT@HOTMAIL.COM
Joined: April 2025
Leaving: 31st July 2026
Role: Technical Designer (Remote)
After the Reflections layoffs I joined Companion Group, a fully remote studio, mid-way through the ten-month development of Storm Lancers. Arriving five months in, I took ownership of the enemy NPC cast and raised its quality for ship.
After Storm Lancers shipped, I moved across three further projects: several months of Technical Design contract work for a US studio, and an internal prototype for a well-known IP being pitched to the licence holder. My role was eventually made redundant in mid-2026.
Timeline Of Projects
Cancelled 2.5D Project
(2025)
Unannounced Hero Shooter
(2025-2026)
Unannounced Friendslop Project
(2026)
Non-Shipped Project Experience
Unreal Engine 5
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Implemented online subsystem for Steam voice chat and multiplayer sessions
-
Basic C++ class creation and tweaking
-
More Gameplay Ability System
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Focus on server/client replication and blueprint logic (RPCs, ownership structure, server host vs. clients etc.)
-
State tree AI transition from behaviour tree
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Modularisation and non-AI usage (state machines)
-
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UI Implementation
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Performance optimisations
NPC Development
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Target tracking & prioritisation testing
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Enemy perception
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Spawning methods & distribution
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Squads & leaders
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Animation hit reactions
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Data-driven structures for development
Player Mechanics
-
Cooperative elements
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Multiplayer lobby space
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Drawable whiteboard
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Driver/passenger actors
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Player voting
-
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Inventory Systems
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Weapons & Combat
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Dynamic Objective System


