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Joined: April 2025

Leaving: 31st July 2026

Role: Technical Designer (Remote)

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After the Reflections layoffs I joined Companion Group, a fully remote studio, mid-way through the ten-month development of Storm Lancers. Arriving five months in, I took ownership of the enemy NPC cast and raised its quality for ship.

After Storm Lancers shipped, I moved across three further projects: several months of Technical Design contract work for a US studio, and an internal prototype for a well-known IP being pitched to the licence holder. My role was eventually made redundant in mid-2026.

Timeline Of Projects

Storm Lancers

(2025)

Cancelled 2.5D Project

(2025)

Unannounced Hero Shooter

(2025-2026)

Unannounced Friendslop Project

(2026)

Non-Shipped Project Experience

Unreal Engine 5

  • Implemented online subsystem for Steam voice chat and multiplayer sessions

  • Basic C++ class creation and tweaking

  • More Gameplay Ability System

  • Focus on server/client replication and blueprint logic (RPCs, ownership structure, server host vs. clients etc.)

  • State tree AI transition from behaviour tree

    • Modularisation and non-AI usage (state machines)

  • UI Implementation​

  • ​Performance optimisations

NPC Development

  • Target tracking & prioritisation testing​

  • Enemy perception

  • ​Spawning methods & distribution

  • Squads & leaders

  • Animation hit reactions

  • Data-driven structures for development

Player Mechanics

  • Cooperative elements​

    • Multiplayer lobby space

    • ​Drawable whiteboard

    • Driver/passenger actors

    • Player voting

  • Inventory Systems

  • Weapons & Combat

  • Dynamic ​Objective System​

  • LinkedIn

© 2026 by Rob Green - All trademarked materials by their respective owners.

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