top of page

Joined: August 2017

Left: September 2019

Role: System Designer, Junior Technical Designer

​​​​

Crytek was my first industry role after graduating and shipping the Pathos project. I relocated to Frankfurt am Main, arriving a few months before Hunt: Showdown's Alpha release. While onboarding during crunch, I volunteered my time on the weapon balancing pipeline - rebuilding the balancing spreadsheet to give us better eye-glance comparisons and landing my first submits early.

​

Technical Design was still a niche discipline, and I was one of only two TDs at the studio. That meant I was exposed to a lot quickly: I was brought into hiring, learning to interview and technically assess candidates from junior to senior level, and was involved in application sorting and final decisions.

​

My core focus was AI characters and weapons/gadgets, alongside the classic TD role of unblocking the team wherever design and code met. I also worked with the content and community teams — appearing on patch-release streams and helping capture gameplay footage for feature videos.

​

I was promoted to a System Designer during Early Access and stayed through the full 1.0 release, after which I decided to return to the UK.​

Timeline Of Projects

Hunt: Showdown

(2017-2019)

Non-Shipped Project Experience

CryEngine

​​

  • Tribal engine knowledge & the need to communicate how to use it

  • Text-based data files & tools (XML)

  • ​Tag-based animation system

  • Wwise implementation

  • Incredibly rough visual scripting tool (originally a prototype)

    • Point of contact with engine team on development of  new version​

  • Rewrote the Perforce workspaces after deep diving on the engine​ files​​

Role Responsibility​​

​

  • Hiring process for junior-senior TDs

    • Mentorship and onboarding for newly joined juniors​

  • Taking on large features as a junior-regular

  • Developed better working relationships for design with other departments

  • Taking over from the Lead Designer for livestreams when he was too busy

  • Assisting the content team with cinematics and marketing

  • Ran many playtests for the team to get involved

  • LinkedIn

© 2026 by Rob Green - All trademarked materials by their respective owners.

bottom of page