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Overview

[VIDEO TBD]

For public information from Sumo Nottingham please see this page.

I was a part of the TCM project from its initial vertical slice up until its final polish phase for release. During my time I worked on the following:

  • Implementation and prototyping for a range of gameplay features

  • Design & Tech ownership of general combat​​

    • Family character separation​

    • Victim reactions and effects

    • Leatherface chainsaw gameplay

  • Design & Tech ownership for minigames​

    • Loud & Fast vs. Slow & Quiet​

    • UI implementation

  • Advocating for and driving team playtesting

  • Driving workflow and project health improvements

  • Gathering knowledge on server/client blueprint setups

Platform:

 

PC, Consoles

 

Engine:

 

Unreal Engine 4

Timeline:

 

Joined: July 2020

Left: June 2022

 

Team Size:

 

  • ~30-40

 

Personal Roles:

 

Technical Designer
Senior Technical Designer

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© 2026 by Rob Green - All trademarked materials by their respective owners.

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