Overview
[VIDEO TBD]
For public information from Sumo Nottingham please see this page.
I was a part of the TCM project from its initial vertical slice up until its final polish phase for release. During my time I worked on the following:
-
Implementation and prototyping for a range of gameplay features
-
Design & Tech ownership of general combat
-
Family character separation
-
Victim reactions and effects
-
Leatherface chainsaw gameplay
-
-
Design & Tech ownership for minigames
-
Loud & Fast vs. Slow & Quiet
-
UI implementation
-
-
Advocating for and driving team playtesting
-
Driving workflow and project health improvements
-
Gathering knowledge on server/client blueprint setups
Platform:
PC, Consoles
Engine:
Unreal Engine 4
Timeline:
Joined: July 2020
Left: June 2022
Team Size:
-
~30-40
Personal Roles:
Technical Designer
Senior Technical Designer

