top of page

Overview

For public information from Sumo Nottingham please see this page.

I was a part of the TCM project from its initial vertical slice up until its final polish phase for release. I was unable to obtain any in-development footage or screenshots due to the project's NDA, but I can discuss what I worked on.

Working in Unreal Engine 4, designing and building logic for a replicated multiplayer environment, I worked on the following:

  • Design, prototyping and implementation for a range of gameplay features

    • Minigame

    • Generators & Electric Cattle Grids​

    • Gallows Execution

    • Chainsaw-able Objects (Doors, Traversals)

  • Design & Tech ownership of general combat​​ and PvP

    • Family character separation​

    • Victim reactions and effects

    • Leatherface chainsaw gameplay​

Platform:

 

PC, Consoles

 

Engine:

 

Unreal Engine 4

Timeline:

 

Joined: July 2020

Left: June 2022

 

Team Size:

 

  • ~30-40

 

Personal Roles:

 

Technical Designer
Senior Technical Designer

1024px-Xbox_one_logo.svg.png
UE4_edited.png
Design & Technical Ownership
BB_Subpage_LeatherfaceChainsaw.png
BB_Subpage_SlaughterFamilyCombat.png
BB_Subpage_MinigameSystem.png
BB_Subpage_CattleGridEscape.png
  • LinkedIn

© 2026 by Rob Green - All trademarked materials by their respective owners.

bottom of page